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Examples.

Every template the editor starts from, explained rule by rule, ready to start from.

Start from one, change anything.

Each template is a whole challenge. Its page says what every rule does, in the editor's words, and starts a draft of it for you.

  • TemplateHydra

    Hydra

    Every mob you kill comes back as three of itself where it fell. Slay a hundred heads before they bury you.

    How it works
  • TemplateManhunt

    Manhunt

    One runner races to kill the dragon. The hunters' compasses always point at the runner (and /hunt says how far), the hunters' shop token buys gear, and the runner has a single life.

    How it works
  • TemplateYou're it

    You're it

    One player is it and glows. Hit someone to pass it on. Whoever is it when the five minutes run out loses; everyone else wins.

    How it works
  • TemplateBoss rush

    Boss rush

    Five bosses, one after another, each tougher than the last, with a health bar and minions. Beat the fifth to win.

    How it works
  • TemplateZombie nights

    Zombie nights

    Every nightfall a horde spawns around each player, bigger each night, and hunts them. Dawn clears it. Survive five nights.

    How it works
  • TemplateItem hunt

    Item hunt

    Every round names a random item. First to pick it up or craft it scores, and the next item is named at once. Ten points wins.

    How it works
  • TemplateOne block

    One block

    A single block floats in the void. Break it and another appears, stranger as you go. Build out from nothing.

    How it works
  • TemplateThe floor is lava

    The floor is lava

    Lava rises one layer a minute across the whole world. Climb the peaks, build upward, and last twenty minutes.

    How it works
  • TemplateChaos chunks

    Chaos chunks

    Every chunk is built from a different block, and walking into one hands you a random effect. Find the dragon in the mess.

    How it works
  • TemplateSky islands

    Sky islands

    Islands float in a cherry-blossom sky. Everyone glides with an elytra, the winds throw you around, and falling costs a life.

    How it works
  • TemplateLava oceans

    Lava oceans

    Every ocean, lake and river is lava. Cross them on a strider with a fire resistance potion, and reach the End.

    How it works
  • TemplateVampires

    Vampires

    Two players are secretly vampires: strong and glowing at night, burning by day without a helmet, and every kill turns the victim. The living must last three nights.

    How it works
  • TemplateDeath swap

    Death swap

    Every five minutes everyone still playing swaps places. Set traps for each other; the last one standing wins.

    How it works
  • TemplateDrop randomizer

    Drop randomizer

    Every kind of block and mob drops a random item, the same one each time. Work out what drops what and beat the dragon.

    How it works
  • TemplateThree lives

    Three lives

    Everyone has three lives, shown on the sidebar. Lose them all and you watch the rest as a spectator.

    How it works
  • TemplateA random effect every minute

    A random effect every minute

    Every minute the whole team gets a random effect for thirty seconds: speed, slowness, levitation, night vision or jump boost.

    How it works
  • TemplateFire wand

    Fire wand

    Everyone starts with a fire wand: right-click to throw a fireball, once every two seconds each.

    How it works
  • TemplateCountdown boss bar

    Countdown boss bar

    Fifteen minutes on the clock, counting down on a boss bar. Get to the Nether before it runs out.

    How it works
  • TemplateStarter kit

    Starter kit

    Everyone starts with stone tools and some food, and gets them again after dying.

    How it works
  • TemplateEvery chunk is an effect

    Every chunk is an effect

    Walking into a new chunk gives you a random effect until you leave it. Some help, some really don't.

    How it works
  • TemplateChunk roulette

    Chunk roulette

    Every 30 seconds a warning, then a random loaded chunk vanishes into the void. Keep moving and survive ten minutes.

    How it works
  • TemplateLayer collapse

    Layer collapse

    Every 20 seconds the next layer of the world is cleared, from the top of the hills down. Dig in and outlast the collapse.

    How it works
  • TemplateVanishing blocks

    Vanishing blocks

    Every 45 seconds the kind of block under a random player vanishes from their chunk. Stand somewhere rare. Survive ten minutes.

    How it works
  • TemplateMirror world

    Mirror world

    Place a block and it appears at the same spot in every loaded chunk; break one and they all go. Build carefully. Defeat the dragon.

    How it works
  • TemplateSkygrid

    Skygrid

    The world is a grid of random blocks hanging in the void, one every four blocks. Mind the gaps and chop 32 logs.

    How it works
  • TemplateOne wide

    One wide

    The whole world is a single column of blocks, one block wide, running south forever. Walk the line and reach 500 blocks out.

    How it works
  • TemplateRandom blocks

    Random blocks

    Every block of the world is a different random block. Nothing is where it should be. Defeat the dragon anyway.

    How it works
  • TemplatePatchwork chunks

    Patchwork chunks

    Every chunk is made of one random block, with the next chunk another. Find the chunk you need. Defeat the dragon.

    How it works
  • TemplateLayer cake

    Layer cake

    Every height of the world is one random block, the same from horizon to horizon. Dig through the layers. Defeat the dragon.

    How it works
  • TemplateBlock breaker

    Block breaker

    Break one block and every block of its kind within sixteen blocks breaks with it. Mine fast, but mind the floor. Defeat the dragon.

    How it works
  • TemplateOne health bar

    One health bar

    Everyone shares one health bar: every hit and every heal lands on all of you. Defeat the dragon before the bar runs out.

    How it works
  • TemplateShared inventory

    Shared inventory

    Everyone has the same inventory: whatever one of you picks up, drops, moves or crafts, everyone holds a tick later. Defeat the dragon with one set of pockets.

    How it works
  • TemplateTriple drops

    Triple drops

    Every block and every mob drops three times as much. Gear up fast and go for the dragon.

    How it works
  • TemplateMob swarm

    Mob swarm

    Monsters spawn as fast and as thick as the server allows. Survive the night, then the next one.

    How it works
  • TemplateInventory roulette

    Inventory roulette

    Every two minutes everyone's inventory is shuffled around the group. Whatever you were saving is someone else's now.

    How it works
  • TemplatePosition roulette

    Position roulette

    Every two minutes everyone trades places with someone else, wherever they are. Keep your bearings.

    How it works
  • TemplateHalf a heart

    Half a heart

    Everyone has half a heart, and a totem to start. One hit from anything ends you. Defeat the dragon anyway.

    How it works
  • TemplateSuction

    Suction

    Every mob and dropped item near you is pulled toward you. Mining is easy; so is being swarmed.

    How it works
  • TemplateMoon gravity

    Moon gravity

    Gravity is a quarter of what it was: long jumps, slow falls, and a dragon fight in the air.

    How it works
  • TemplateBodyguards

    Bodyguards

    Two iron golems spawn beside each of you at the start, glowing, named and yours. Keep them alive and they keep you alive.

    How it works
  • TemplateShop run

    Shop run

    Every kill pays a coin. The shop book opens a shop where coins buy gear: a sword, golden apples, food and a diamond pickaxe. Defeat the dragon with what you can afford.

    How it works
  • TemplateKits and a base

    Kits and a base

    Two commands of the challenge's own: /kit warrior, archer or miner hands out gear, and /base set marks your base so /base takes you back to it. Build from there.

    How it works