Examples.
Every template the editor starts from, explained rule by rule, ready to start from.
Start from one, change anything.
Each template is a whole challenge. Its page says what every rule does, in the editor's words, and starts a draft of it for you.
Hydra
Every mob you kill comes back as three of itself where it fell. Slay a hundred heads before they bury you.
How it worksManhunt
One runner races to kill the dragon. The hunters' compasses always point at the runner (and /hunt says how far), the hunters' shop token buys gear, and the runner has a single life.
How it worksYou're it
One player is it and glows. Hit someone to pass it on. Whoever is it when the five minutes run out loses; everyone else wins.
How it worksBoss rush
Five bosses, one after another, each tougher than the last, with a health bar and minions. Beat the fifth to win.
How it worksZombie nights
Every nightfall a horde spawns around each player, bigger each night, and hunts them. Dawn clears it. Survive five nights.
How it worksItem hunt
Every round names a random item. First to pick it up or craft it scores, and the next item is named at once. Ten points wins.
How it worksOne block
A single block floats in the void. Break it and another appears, stranger as you go. Build out from nothing.
How it worksThe floor is lava
Lava rises one layer a minute across the whole world. Climb the peaks, build upward, and last twenty minutes.
How it worksChaos chunks
Every chunk is built from a different block, and walking into one hands you a random effect. Find the dragon in the mess.
How it worksSky islands
Islands float in a cherry-blossom sky. Everyone glides with an elytra, the winds throw you around, and falling costs a life.
How it worksLava oceans
Every ocean, lake and river is lava. Cross them on a strider with a fire resistance potion, and reach the End.
How it worksVampires
Two players are secretly vampires: strong and glowing at night, burning by day without a helmet, and every kill turns the victim. The living must last three nights.
How it worksDeath swap
Every five minutes everyone still playing swaps places. Set traps for each other; the last one standing wins.
How it worksDrop randomizer
Every kind of block and mob drops a random item, the same one each time. Work out what drops what and beat the dragon.
How it worksThree lives
Everyone has three lives, shown on the sidebar. Lose them all and you watch the rest as a spectator.
How it worksA random effect every minute
Every minute the whole team gets a random effect for thirty seconds: speed, slowness, levitation, night vision or jump boost.
How it worksFire wand
Everyone starts with a fire wand: right-click to throw a fireball, once every two seconds each.
How it worksCountdown boss bar
Fifteen minutes on the clock, counting down on a boss bar. Get to the Nether before it runs out.
How it worksStarter kit
Everyone starts with stone tools and some food, and gets them again after dying.
How it worksEvery chunk is an effect
Walking into a new chunk gives you a random effect until you leave it. Some help, some really don't.
How it worksChunk roulette
Every 30 seconds a warning, then a random loaded chunk vanishes into the void. Keep moving and survive ten minutes.
How it worksLayer collapse
Every 20 seconds the next layer of the world is cleared, from the top of the hills down. Dig in and outlast the collapse.
How it worksVanishing blocks
Every 45 seconds the kind of block under a random player vanishes from their chunk. Stand somewhere rare. Survive ten minutes.
How it worksMirror world
Place a block and it appears at the same spot in every loaded chunk; break one and they all go. Build carefully. Defeat the dragon.
How it worksSkygrid
The world is a grid of random blocks hanging in the void, one every four blocks. Mind the gaps and chop 32 logs.
How it worksOne wide
The whole world is a single column of blocks, one block wide, running south forever. Walk the line and reach 500 blocks out.
How it worksRandom blocks
Every block of the world is a different random block. Nothing is where it should be. Defeat the dragon anyway.
How it worksPatchwork chunks
Every chunk is made of one random block, with the next chunk another. Find the chunk you need. Defeat the dragon.
How it worksLayer cake
Every height of the world is one random block, the same from horizon to horizon. Dig through the layers. Defeat the dragon.
How it worksBlock breaker
Break one block and every block of its kind within sixteen blocks breaks with it. Mine fast, but mind the floor. Defeat the dragon.
How it worksOne health bar
Everyone shares one health bar: every hit and every heal lands on all of you. Defeat the dragon before the bar runs out.
How it worksShared inventory
Everyone has the same inventory: whatever one of you picks up, drops, moves or crafts, everyone holds a tick later. Defeat the dragon with one set of pockets.
How it worksTriple drops
Every block and every mob drops three times as much. Gear up fast and go for the dragon.
How it worksMob swarm
Monsters spawn as fast and as thick as the server allows. Survive the night, then the next one.
How it worksInventory roulette
Every two minutes everyone's inventory is shuffled around the group. Whatever you were saving is someone else's now.
How it worksPosition roulette
Every two minutes everyone trades places with someone else, wherever they are. Keep your bearings.
How it worksHalf a heart
Everyone has half a heart, and a totem to start. One hit from anything ends you. Defeat the dragon anyway.
How it worksSuction
Every mob and dropped item near you is pulled toward you. Mining is easy; so is being swarmed.
How it worksMoon gravity
Gravity is a quarter of what it was: long jumps, slow falls, and a dragon fight in the air.
How it worksBodyguards
Two iron golems spawn beside each of you at the start, glowing, named and yours. Keep them alive and they keep you alive.
How it worksShop run
Every kill pays a coin. The shop book opens a shop where coins buy gear: a sword, golden apples, food and a diamond pickaxe. Defeat the dragon with what you can afford.
How it worksKits and a base
Two commands of the challenge's own: /kit warrior, archer or miner hands out gear, and /base set marks your base so /base takes you back to it. Build from there.
How it works