Manhunt.
One runner races to kill the dragon. The hunters' compasses always point at the runner (and /hunt says how far), the hunters' shop token buys gear, and the runner has a single life.
- Players
- 2 to 8 players
- Length
- about 90 minutes
- Goal
- The runner slays the dragon.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
Pick the runner
- Set runner to a random player
- Set role to 1 for runner
- Show the title “You are the runner” to runner
- Show the title “You are a hunter” to players where role is at most 0
- Give Hunter's compass to players where role is at most 0
- Give Shop token to players where role is at most 0
- Freeze players where role is at most 0 for 30 seconds
- Send “The hunters are frozen for 30 seconds. Run, {runner}!” to everyone
Compasses follow the runner
- Point the compasses of players where role is at most 0 at runner's place
The token opens the shop
- Open shop for the player
The shop hands over
- Give 8 if the event's slot is 13, else 16 if the event's slot is 15, else 1 the event's item to the player
A hunter asks where
Only if role is at most 0.
- Run point_at_runner
The runner asks where
Only if role is above 0.
- Send “You are the runner. They're hunting you.” to the player
The compass says how far
- Run point_at_runner
The runner falls
Only if runner includes the player.
- Lose: “The hunters caught {player}.”
Hunters respawn with a compass
Only if role is at most 0.
- Give Hunter's compass to the player
A hunter leaves
Only if runner includes the player.
- Send “The runner left the game.” to everyone
Its functions.
Steps several rules run by name.
point_at_runner
- Point the compasses of the player at runner's place
- Send “The runner is ”, the distance from the player's place to runner's place as text with 0 decimals or “ blocks away.” joined to the player
What it declares.
Variables
- runner: a player, on the sidebar as Runner
- role: a number, per player, starting at 0
Custom items
- Hunter's compass (Compass)
- Shop token (Emerald)
Menus
- Hunters' shop: 3 rows, 3 slots stocked
Commands
- /hunt: Says how far the runner is and points your compass.