Death swap.
Every five minutes everyone still playing swaps places. Set traps for each other; the last one standing wins.
- Players
- 2 to 8 players
- Length
- about an hour
- Goals
- Only a step that wins ends it.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
Swap
- Show the title “Swap in 10” to everyone
- Wait 10 seconds
- Shuffle the positions of everyone
- Play Enderman teleports to everyone
Out
- Set alive to 0
- Put the player in spectator mode
- Send “{player} is out.” to everyone
- If the total of alive is at most 1
- Win: “Last one standing.”
What it declares.
Variables
- alive: a number, per player, 0 to 1, starting at 1