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Death swap.

Every five minutes everyone still playing swaps places. Set traps for each other; the last one standing wins.

Players
2 to 8 players
Length
about an hour
Goals
Only a step that wins ends it.

The rules.

Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.

  • Swap

    Every 5 minutes

    1. Show the title “Swap in 10” to everyone
    2. Wait 10 seconds
    3. Shuffle the positions of everyone
    4. Play Enderman teleports to everyone
  • Out

    When a player dies

    1. Set alive to 0
    2. Put the player in spectator mode
    3. Send “{player} is out.” to everyone
    4. If the total of alive is at most 1
      1. Win: “Last one standing.”

What it declares.

Variables

  • alive: a number, per player, 0 to 1, starting at 1