One block.
A single block floats in the void. Break it and another appears, stranger as you go. Build out from nothing.
- Players
- 1 to 4 players
- Length
- about 90 minutes
- Goal
- Break 500 blocks.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
Welcome
- Give 4 Oak Log to everyone
- Show the title “One block” to everyone
The block returns
Only if the distance from the player's place to the spawn is at most 1.5.
At most once every 0.1 seconds per player.
- Add 1 to breaks
- Set phase to breaks ÷ 50 + 1
- Pick at random
- Option 1, weight 90
- If phase is at most 1
- Place a random block of Grass Block, Dirt, Oak Log, Cobblestone, Sand or Oak Leaves at the event's place
- Place a random block of Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore or 5 others at the event's place
- If phase is at most 1
- Option 2, weight 10
- Place Cobblestone at the event's place
- Spawn a random mob kind of Chicken, Cow, Sheep, Zombie or Slime at the event's place moved by 1 on y
- Show “Something climbed out of the block” above the hotbar of the player
- Option 1, weight 90
Back from the void
Only if the y of the player's place is below 0.
At most once every 2 seconds per player.
- Teleport the player to the spawn moved by 1 on y
- Send “The void gave you back.” to the player
Respawn above the block
- Teleport the player to the spawn moved by 1 on y
What it declares.
Variables
- breaks: a number, starting at 0, on the sidebar as Blocks
- phase: a number, starting at 1, on the sidebar as Phase
World
- A world of its own: void.