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One block.

A single block floats in the void. Break it and another appears, stranger as you go. Build out from nothing.

Players
1 to 4 players
Length
about 90 minutes
Goal
Break 500 blocks.

The rules.

Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.

  • Welcome

    When the challenge starts

    1. Give 4 Oak Log to everyone
    2. Show the title “One block” to everyone
  • The block returns

    When a player breaks a block

    Only if the distance from the player's place to the spawn is at most 1.5.

    At most once every 0.1 seconds per player.

    1. Add 1 to breaks
    2. Set phase to breaks ÷ 50 + 1
    3. Pick at random
      1. Option 1, weight 90
        1. If phase is at most 1
          1. Place a random block of Grass Block, Dirt, Oak Log, Cobblestone, Sand or Oak Leaves at the event's place
          Otherwise
          1. Place a random block of Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore or 5 others at the event's place
      2. Option 2, weight 10
        1. Place Cobblestone at the event's place
        2. Spawn a random mob kind of Chicken, Cow, Sheep, Zombie or Slime at the event's place moved by 1 on y
        3. Show “Something climbed out of the block” above the hotbar of the player
  • Back from the void

    When a player moves

    Only if the y of the player's place is below 0.

    At most once every 2 seconds per player.

    1. Teleport the player to the spawn moved by 1 on y
    2. Send “The void gave you back.” to the player
  • Respawn above the block

    When a player respawns

    1. Teleport the player to the spawn moved by 1 on y

What it declares.

Variables

  • breaks: a number, starting at 0, on the sidebar as Blocks
  • phase: a number, starting at 1, on the sidebar as Phase

World

  • A world of its own: void.