Every chunk is an effect.
Walking into a new chunk gives you a random effect until you leave it. Some help, some really don't.
- Players
- 1 to 8 players
- Length
- about 2 hours
- Goal
- Defeat the Ender Dragon.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
New chunk
- Clear effects of the player
- Pick at random
- Option 1
- Give the player Speed II for 3600 seconds
- Option 2
- Give the player Slowness for 3600 seconds
- Option 3
- Give the player Haste II for 3600 seconds
- Option 4
- Give the player Mining Fatigue for 3600 seconds
- Option 5
- Give the player Jump Boost II for 3600 seconds
- Option 6
- Give the player Nausea for 3600 seconds
- Option 7
- Give the player Regeneration for 3600 seconds
- Option 8
- Give the player Weakness for 3600 seconds
- Option 9
- Give the player Strength for 3600 seconds
- Option 10
- Give the player Levitation for 3 seconds
- Option 1
- Show “New chunk, new effect” above the hotbar of the player