Item hunt.
Every round names a random item. First to pick it up or craft it scores, and the next item is named at once. Ten points wins.
- Players
- 2 to 8 players
- Length
- about 45 minutes
- Goal
- Score 10 points.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
First item
- Run new_target
Picked up
Only if the event's item is target.
- Run score
Crafted
Only if the event's item is target.
- Run score
Too slow
- Send “Nobody found a {target}. New item.” to everyone
- Run new_target
Its functions.
Steps several rules run by name.
new_target
- Set target to a random item of Apple, Oak Log, Cobblestone, Stick, Wheat or 23 others
- Show the title “Find a {target}” to everyone
- Play Bell rings to everyone
score
- Add 1 to points
- Send “{player} found the {target}! {points} points.” to everyone
- Play Player dings to the player
- Run new_target
What it declares.
Variables
- target: an item, on the sidebar as Find
- points: a number, per player, starting at 0, on the sidebar as Points