Skip to content

Item hunt.

Every round names a random item. First to pick it up or craft it scores, and the next item is named at once. Ten points wins.

Players
2 to 8 players
Length
about 45 minutes
Goal
Score 10 points.

The rules.

Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.

  • First item

    When the challenge starts

    1. Run new_target
  • Picked up

    When a player picks up an item

    Only if the event's item is target.

    1. Run score
  • Crafted

    When a player crafts an item

    Only if the event's item is target.

    1. Run score
  • Too slow

    Every 2 minutes

    1. Send “Nobody found a {target}. New item.” to everyone
    2. Run new_target

Its functions.

Steps several rules run by name.

  • new_target

    1. Set target to a random item of Apple, Oak Log, Cobblestone, Stick, Wheat or 23 others
    2. Show the title “Find a {target}” to everyone
    3. Play Bell rings to everyone
  • score

    1. Add 1 to points
    2. Send “{player} found the {target}! {points} points.” to everyone
    3. Play Player dings to the player
    4. Run new_target

What it declares.

Variables

  • target: an item, on the sidebar as Find
  • points: a number, per player, starting at 0, on the sidebar as Points