Boss rush.
Five bosses, one after another, each tougher than the last, with a health bar and minions. Beat the fifth to win.
- Players
- 1 to 8 players
- Length
- about 40 minutes
- Goals
- Only a step that wins ends it.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
Arm up
- Give Boss blade to everyone
- Put Iron Helmet in the head of everyone
- Give 4 Golden Apple to everyone
- Wait 5 seconds
- Run next_boss
Boss health bar
- Show the boss bar boss saying “Boss {wave}” to everyone
Minions
Only if the mobs tagged boss exist.
- Spawn wave of Zombie at the first of the mobs tagged boss' place spread 3 blocks
- Make the mobs tagged minion attack a random player
Boss down
- Hide the boss bar boss
- Remove the mobs tagged minion
- Send “Boss {wave} is down!” to everyone
- Give 3 random items to everyone
- If wave is at least 5
- Win: “Five bosses slain.”
- Wait 10 seconds
- Run next_boss
Everyone fell
Only if how many players are alive is at most 1.
- Lose: “The boss stands over everyone.”
Its functions.
Steps several rules run by name.
next_boss
- Add 1 to wave
- Set boss_kind to a random mob kind of Zombie, Skeleton, Spider, Witch, Vindicator or Ravager
- Spawn boss_kind at the spawn spread 8 blocks on the surface
- Show the boss bar boss saying “Boss {wave}” to everyone
- Play Wither released to everyone
- Show the title “Boss {wave}” to everyone
What it declares.
Variables
- wave: a number, starting at 0, on the sidebar as Boss
- boss_kind: a kind of mob
Custom items
- Boss blade (Diamond Sword)