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Boss rush.

Five bosses, one after another, each tougher than the last, with a health bar and minions. Beat the fifth to win.

Players
1 to 8 players
Length
about 40 minutes
Goals
Only a step that wins ends it.

The rules.

Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.

  • Arm up

    When the challenge starts

    1. Give Boss blade to everyone
    2. Put Iron Helmet in the head of everyone
    3. Give 4 Golden Apple to everyone
    4. Wait 5 seconds
    5. Run next_boss
  • Boss health bar

    When a mob tagged boss takes damage

    1. Show the boss bar boss saying “Boss {wave}” to everyone
  • Minions

    Every 20 seconds

    Only if the mobs tagged boss exist.

    1. Spawn wave of Zombie at the first of the mobs tagged boss' place spread 3 blocks
    2. Make the mobs tagged minion attack a random player
  • Boss down

    When a mob tagged boss is killed

    1. Hide the boss bar boss
    2. Remove the mobs tagged minion
    3. Send “Boss {wave} is down!” to everyone
    4. Give 3 random items to everyone
    5. If wave is at least 5
      1. Win: “Five bosses slain.”
      Otherwise
      1. Wait 10 seconds
      2. Run next_boss
  • Everyone fell

    When a player dies

    Only if how many players are alive is at most 1.

    1. Lose: “The boss stands over everyone.”

Its functions.

Steps several rules run by name.

  • next_boss

    1. Add 1 to wave
    2. Set boss_kind to a random mob kind of Zombie, Skeleton, Spider, Witch, Vindicator or Ravager
    3. Spawn boss_kind at the spawn spread 8 blocks on the surface
    4. Show the boss bar boss saying “Boss {wave}” to everyone
    5. Play Wither released to everyone
    6. Show the title “Boss {wave}” to everyone

What it declares.

Variables

  • wave: a number, starting at 0, on the sidebar as Boss
  • boss_kind: a kind of mob

Custom items

  • Boss blade (Diamond Sword)