Chaos chunks.
Every chunk is built from a different block, and walking into one hands you a random effect. Find the dragon in the mess.
- Players
- 1 to 8 players
- Length
- about 2 hours
- Goal
- Defeat the Ender Dragon.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
New chunk, new rules
At most once every 1 second per player.
- Clear effects of the player
- Pick at random
- Option 1
- Give the player Speed II for 3600 seconds
- Option 2
- Give the player Jump Boost III for 3600 seconds
- Option 3
- Give the player Slow Falling for 3600 seconds
- Option 4
- Give the player Haste II for 3600 seconds
- Option 5
- Give the player Darkness for 20 seconds
- Option 6
- Launch the player 2 up
- Show “This chunk has no gravity” above the hotbar of the player
- Option 7
- Place a random block of Water, Lava or Cobweb at the player's place moved by 1 on y
- Show “This chunk is wet” above the hotbar of the player
- Option 8
- Spawn 5 of a random mob kind of Chicken, Creeper or Bat at the player's place spread 4 blocks
- Show “This chunk is crowded” above the hotbar of the player
- Option 1
- Show “Chunk {chunk_x}, {chunk_z}” above the hotbar of the player
What it declares.
World
- A world of its own: default, with 1 transform.