HOME WORLDS AND ADVENTURES

A world that lasts, and adventures that don't have to.

A standard server's world is your home. An adventure is a challenge played in a temporary world on the same server, for an hour or two, with everyone back home afterwards.

THE HOME WORLD

Survival, with a group in mind.

A plain survival world on a Paper server, with homes, teleport requests, sleep and death rules, an allowlist, and shared milestones that save the Nether and the End for a night when everyone is online.

ADVENTURES

A break from the base, without risking it.

From the server's page, pick a challenge and the rules of the trip. The server opens a temporary world, carries everyone into it and runs the challenge there.

Length
30 to 180 minutes; 90 by default.
What you bring
Start fresh with empty hands, or bring your gear and risk losing it.
What comes home
The XP you earned, the items you held if the host allows it, and bonus levels for a win.
WHEN IT ENDS

Everyone comes home as they left.

When the challenge is won, lost or out of time, the temporary world is deleted and every player is restored exactly as they left home, plus whatever the rules allowed. A restart in the middle resumes the trip.

Give your world somewhere to go.

Start a standard server, invite the group, and launch the first adventure when the evening needs a change of pace.