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Vampires.

Two players are secretly vampires: strong and glowing at night, burning by day without a helmet, and every kill turns the victim. The living must last three nights.

Players
3 to 10 players
Length
about 45 minutes
Goal
The living last three nights.

The rules.

Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.

  • The bite in the dark

    When the challenge starts

    1. For each one of 2 random of everyone
      1. Set vampire to 1
    2. Show the title “You are a vampire” to players where vampire is at least 1
    3. Show the title “You are alive” to players where vampire is at most 0
  • Night strength

    When night falls

    1. Add 1 to nights
    2. Give players where vampire is at least 1 Strength for 600 seconds
    3. Give players where vampire is at least 1 Night Vision for 600 seconds
    4. Set whether players where vampire is at least 1 glow to yes
    5. Play Elder Guardian curses to everyone
    6. Send “Night {nights}. The vampires wake.” to everyone
  • Daylight

    When the day starts

    1. Clear effects of players where vampire is at least 1
    2. Set whether everyone glow to no
    3. Send “Dawn. Vampires, cover your heads.” to everyone
  • The sun burns

    Every 2 seconds

    Only if not the time of day is at least 13000 and the time of day is below 23000.

    1. Set players where vampire is at least 1 and not the player wears Head armor (any) on the head and the light at the player is at least 12 on fire for 3 seconds
  • Turned

    When a player kills another player

    Only if vampire is at least 1.

    1. Set vampire to 1 for the victim
    2. Send “{victim} rises as a vampire.” to everyone
    3. If how many players where vampire is at most 0 is at most 0
      1. Lose: “The vampires turned everyone.”

What it declares.

Variables

  • vampire: a number, per player, 0 to 1, starting at 0
  • nights: a number, starting at 0, on the sidebar as Nights

World

  • Plays in the server's own world, with its own settings.