Vampires.
Two players are secretly vampires: strong and glowing at night, burning by day without a helmet, and every kill turns the victim. The living must last three nights.
- Players
- 3 to 10 players
- Length
- about 45 minutes
- Goal
- The living last three nights.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
The bite in the dark
- For each one of 2 random of everyone
- Set vampire to 1
- Show the title “You are a vampire” to players where vampire is at least 1
- Show the title “You are alive” to players where vampire is at most 0
- For each one of 2 random of everyone
Night strength
- Add 1 to nights
- Give players where vampire is at least 1 Strength for 600 seconds
- Give players where vampire is at least 1 Night Vision for 600 seconds
- Set whether players where vampire is at least 1 glow to yes
- Play Elder Guardian curses to everyone
- Send “Night {nights}. The vampires wake.” to everyone
Daylight
- Clear effects of players where vampire is at least 1
- Set whether everyone glow to no
- Send “Dawn. Vampires, cover your heads.” to everyone
The sun burns
Only if not the time of day is at least 13000 and the time of day is below 23000.
- Set players where vampire is at least 1 and not the player wears Head armor (any) on the head and the light at the player is at least 12 on fire for 3 seconds
Turned
Only if vampire is at least 1.
- Set vampire to 1 for the victim
- Send “{victim} rises as a vampire.” to everyone
- If how many players where vampire is at most 0 is at most 0
- Lose: “The vampires turned everyone.”
What it declares.
Variables
- vampire: a number, per player, 0 to 1, starting at 0
- nights: a number, starting at 0, on the sidebar as Nights
World
- Plays in the server's own world, with its own settings.