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You're it.

One player is it and glows. Hit someone to pass it on. Whoever is it when the five minutes run out loses; everyone else wins.

Players
2 to 8 players
Length
about 10 minutes
Goals
Only a step that wins ends it.

The rules.

Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.

  • Someone is it

    When the challenge starts

    1. Set it to a random player
    2. Set whether it glow to yes
    3. Give it Speed for 300 seconds
    4. Show the title “{it} is it” to everyone
  • Pass it on

    When a player hits another player

    Only if it includes the player.

    At most once every 3 seconds.

    1. Cancel the event
    2. Set whether the player glow to no
    3. Clear the Speed effects of the player
    4. Set it to the victim
    5. Add 1 to tagged for the victim
    6. Set whether it glow to yes
    7. Give it Speed for 300 seconds
    8. Play Block note block pling to everyone
    9. Show the title “{it} is it” to everyone
  • Time's up

    5 minutes after the start

    1. Win: “{it} was it when the clock stopped. Everyone else wins.”
  • It left

    When a player leaves

    Only if it includes the player.

    1. Set it to a random player
    2. Set whether it glow to yes
    3. Send “{it} is it now.” to everyone

What it declares.

Variables

  • it: a player, on the sidebar as It
  • tagged: a number, per player, starting at 0, on the sidebar as Times tagged