You're it.
One player is it and glows. Hit someone to pass it on. Whoever is it when the five minutes run out loses; everyone else wins.
- Players
- 2 to 8 players
- Length
- about 10 minutes
- Goals
- Only a step that wins ends it.
The rules.
Each rule waits for its event, checks its if, then runs its steps in order; a branch or a loop's steps are set in.
Someone is it
- Set it to a random player
- Set whether it glow to yes
- Give it Speed for 300 seconds
- Show the title “{it} is it” to everyone
Pass it on
Only if it includes the player.
At most once every 3 seconds.
- Cancel the event
- Set whether the player glow to no
- Clear the Speed effects of the player
- Set it to the victim
- Add 1 to tagged for the victim
- Set whether it glow to yes
- Give it Speed for 300 seconds
- Play Block note block pling to everyone
- Show the title “{it} is it” to everyone
Time's up
- Win: “{it} was it when the clock stopped. Everyone else wins.”
It left
Only if it includes the player.
- Set it to a random player
- Set whether it glow to yes
- Send “{it} is it now.” to everyone
What it declares.
Variables
- it: a player, on the sidebar as It
- tagged: a number, per player, starting at 0, on the sidebar as Times tagged