Skip to content

Variables.

Numbers, words, players, places, and lists the challenge keeps, for everyone or per player, and on the sidebar.

What the challenge remembers.

A variable holds a value for the whole challenge or one per player: a number of lives, the player who is it, a place, a list of mobs. Steps set them, add to them, and clear them, and an event fires when one changes.

Per player, within bounds.

A per-player variable has a value for each player, and a step changes the player's own unless it says whose. A number keeps its minimum and maximum, and counts in whole numbers unless it is told to keep decimals.

On the sidebar.

A variable with a sidebar label shows there, under the goals, and each player sees their own value of a per-player one.

Goals from variables.

A goal can be a number variable reaching a figure: in total across the team, for any player, or for every player.