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Actions.

Every step a rule can take, with its parameters, their types, and bounds.

Messages.

  • Send a message

    message · low cost

    Sends a chat message.

    Send text to to

    Parameters

    text
    text, up to 256 characters, required. Up to 256 characters; {player} is the player in context.
    to
    players, required. Who it affects.
  • Show a title

    title · low cost

    Shows a title on screen.

    Show the title text to to

    Parameters

    text
    text, up to 64 characters, required. Up to 64 characters.
    subtitle
    text, up to 128 characters, optional. Up to 128 characters.
    fadeIn
    a number, 0 to 10, optional. Seconds, 0.5 by default.
    stay
    a number, 0 to 60, optional. Seconds, 3.5 by default.
    fadeOut
    a number, 0 to 10, optional. Seconds, 1 by default.
    to
    players, required. Who it affects.
  • Show action bar text

    action_bar · low cost

    Shows text just above the hotbar.

    Show text above the hotbar of to

    Parameters

    text
    text, up to 128 characters, required. Up to 128 characters.
    to
    players, required. Who it affects.
  • Play a sound

    play_sound · low cost

    Plays a sound to players where they stand.

    Play sound to to

    Parameters

    sound
    a sound, required. A sound ID.
    volume
    a number, 0 to 10, optional. 0 to 10, 1 by default.
    pitch
    a number, 0.5 to 2, optional. 0.5 to 2, 1 by default.
    to
    players, required. Who it affects.
  • Show particles

    show_particles · medium cost

    Shows particles at a place.

    Show count particle at at

    Parameters

    particle
    a particle, required. A particle ID.
    count
    a whole number, 1 to 500, optional. 1 to 500, 20 by default.
    spread
    a number, 0 to 16, optional. How far they scatter, in blocks.
    at
    a place, optional. Where it happens; at the player, or the event's place, when left out.
    color
    a colour, optional. For dust particles, as #rrggbb.
  • Show a boss bar

    show_boss_bar · low cost

    Shows a boss bar at the top of the screen, or updates it.

    Show the boss bar bar saying text to to

    Parameters

    bar
    a name, required. A name for the bar, so later steps can update or hide it.
    text
    text, up to 128 characters, required. Up to 128 characters.
    color
    pink, blue, red, green, yellow, purple or white, optional. The bar's colour.
    style
    solid, segmented_6, segmented_10, segmented_12 or segmented_20, optional. Solid, or split into notches.
    progress
    a number, 0 to 100, optional. How full it is, 0 to 100.
    to
    players, required. Who it affects.
  • Hide a boss bar

    hide_boss_bar · low cost

    Hides a boss bar.

    Hide the boss bar bar

    Parameters

    bar
    a name, required. The bar's name.

Items.

  • Give an item

    give_item · low cost

    Gives an item.

    Give count item to to

    Parameters

    item
    an item, required. An item, or a custom item.
    count
    a whole number, 1 to 64, optional. From 1 to 64; 1 by default.
    to
    players, required. Who it affects.
  • Give a random item

    give_random_item · low cost

    Gives a random item a player could get in survival.

    Give count random items to to

    Parameters

    count
    a whole number, 1 to 16, optional. From 1 to 16; 1 by default.
    to
    players, required. Who it affects.
  • Take items

    take_item · low cost

    Takes items from players' inventories.

    Take count item from to

    Parameters

    item
    items, required. Items, tags and custom items; any of them is taken.
    count
    a whole number, 1 to 2304, optional. How many; all of them when left out.
    to
    players, required. Who it affects.
  • Clear inventory

    clear_inventory · low cost

    Empties players' inventories.

    Empty the inventory of to

    Parameters

    to
    players, required. Who it affects.
  • Equip an item

    equip_item · low cost

    Puts an item in a hand or armour slot; what was there goes into the inventory.

    Put item in the slot of to

    Parameters

    item
    an item, required. An item, or a custom item.
    slot
    hand, offhand, head, chest, legs or feet, required. Where it goes.
    to
    players, required. Who it affects.
  • Drop an item

    drop_item · low cost

    Drops an item on the ground.

    Drop count item at at

    Parameters

    item
    an item, required. An item, or a custom item.
    count
    a whole number, 1 to 64, optional. From 1 to 64; 1 by default.
    at
    a place, optional. Where it happens; at the player, or the event's place, when left out.
  • Enchant held item

    enchant_held_item · low cost

    Adds an enchantment to the item in each player's main hand.

    Enchant what to holds with enchantment level

    Parameters

    enchantment
    an enchantment, required. An enchantment ID.
    level
    a whole number, 1 to 255, optional. 1 to 255, 1 by default.
    to
    players, required. Who it affects.
  • Shuffle inventories

    shuffle_inventories · medium cost

    Swaps the players' inventories around at random; spectators are left out.

    Shuffle the inventories of to

    Parameters

    to
    players, required. Who it affects.

Mobs and entities.

  • Apply an effect

    apply_effect · low cost

    Applies a potion effect.

    Give to effect level for seconds seconds

    Parameters

    effect
    an effect, required. An effect ID.
    seconds
    a number, 1 to 86400, required. From 1 to 86,400.
    level
    a whole number, 1 to 255, optional. From 1 to 255; 1 by default.
    hideParticles
    yes or no, optional. Hides the effect's particles.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Clear effects

    clear_effects · low cost

    Removes potion effects.

    Clear the effect effects of to

    Parameters

    effect
    an effect, optional. One effect; all of them when left out.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Heal

    heal · low cost

    Heals players or mobs.

    Heal to by amount

    Parameters

    amount
    a number, 0 to 1024, optional. Health points (2 is a heart); fully when left out.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Damage

    damage · low cost

    Hurts players or mobs.

    Hurt to by amount

    Parameters

    amount
    a number, 0 to 1024, required. Health points (2 is a heart).
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Set health

    set_health · low cost

    Sets health; 0 kills.

    Set the health of to to value

    Parameters

    value
    a number, 0 to 1024, required. Health points (2 is a heart).
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Kill

    kill · low cost

    Kills players or mobs, with their drops.

    Kill to

    Parameters

    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Remove

    remove · low cost

    Makes mobs and other entities vanish, without drops; players are left alone.

    Remove to

    Parameters

    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Set an attribute

    set_attribute · low cost

    Changes an attribute, such as scale, speed, gravity or maximum health, until the challenge ends.

    Set attribute of to to value

    Parameters

    attribute
    an attribute, required. An attribute ID.
    value
    a number, -1000000 to 1000000, required. The attribute's new value.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Reset an attribute

    reset_attribute · low cost

    Puts an attribute back to normal.

    Reset attribute of to

    Parameters

    attribute
    an attribute, required. An attribute ID.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Set on fire

    set_fire · low cost

    Sets players or mobs on fire.

    Set to on fire for seconds seconds

    Parameters

    seconds
    a number, 0 to 600, required. 0 to 600; 0 puts the fire out.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Freeze

    freeze · low cost

    Freezes players or mobs as powder snow does.

    Freeze to for seconds seconds

    Parameters

    seconds
    a number, 0 to 600, required. 0 to 600; 0 thaws them.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Launch

    launch · low cost

    Pushes players or mobs up and the way they face.

    Launch to up up forward forward

    Parameters

    up
    a number, -10 to 10, optional. -10 to 10.
    forward
    a number, -10 to 10, optional. -10 to 10.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Push

    push · low cost

    Pushes players or mobs along a direction, or toward a place.

    Push to toward toward along direction with strength

    Parameters

    direction
    a vector, optional. The way to push; or give a place to push toward.
    toward
    a place, optional. A place to push toward; or give a direction.
    strength
    a number, 0.1 to 10, optional. 0.1 to 10; 1 is a firm shove.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Pull

    pull · low cost

    Pulls players or mobs toward a place.

    Pull to toward toward with strength

    Parameters

    toward
    a place, required. Where they are pulled to.
    strength
    a number, 0.1 to 10, optional. 0.1 to 10; 1 is a firm tug.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Set velocity

    set_velocity · low cost

    Sets how players or mobs are moving.

    Set the velocity of to to vector

    Parameters

    vector
    a vector, required. Blocks per tick along each axis.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Set gravity

    set_gravity · low cost

    Makes gravity pull players or mobs down, up or not at all, until the challenge ends.

    Set gravity for to to direction at strength

    Parameters

    direction
    down, up or none, required. Down as usual, up, or none.
    strength
    a number, 0 to 10, optional. 0 to 10; the game's own pull is 0.08.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Mount

    mount · low cost

    Puts one entity on another's back.

    Put rider on vehicle

    Parameters

    rider
    an entity, required. Who rides.
    vehicle
    an entity, required. What they ride.
  • Set invulnerable

    set_invulnerable · low cost

    Makes players or mobs take no damage, or take it again.

    Make to invulnerable: on

    Parameters

    on
    yes or no, required. Yes for no damage at all.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Teleport

    teleport · low cost

    Moves players or mobs to a place.

    Teleport to to destination

    Parameters

    destination
    a place, required. Where they go.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Glow

    set_glowing · low cost

    Outlines players or mobs so they show through walls, or stops that.

    Set whether to glow to glowing

    Parameters

    glowing
    yes or no, required. Whether they glow.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Name

    set_name · low cost

    Names mobs; the name shows above them. Players are left alone.

    Name to name

    Parameters

    name
    text, up to 64 characters, required. Up to 64 characters.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Make mobs attack

    make_attack · low cost

    Sends mobs after a player.

    Make to attack target

    Parameters

    target
    a player, required. Whom they go after.
    to
    mobs, required. The mobs it affects.
  • Let mobs think

    set_ai · low cost

    Lets mobs move and act, or stops them where they stand.

    Set whether to think and move to on

    Parameters

    on
    yes or no, required. Whether they move and act.
    to
    mobs, required. The mobs it affects.
  • Tag

    tag · low cost

    Gives mobs or players a tag, so later steps can find them.

    Tag to with tag

    Parameters

    tag
    a name, required. The tag's name.
    to
    entities, required. Who or what it affects: players, mobs or other entities.
  • Untag

    untag · low cost

    Takes a tag off mobs or players.

    Take the tag tag off to

    Parameters

    tag
    a name, required. The tag's name.
    to
    entities, required. Who or what it affects: players, mobs or other entities.

Players.

  • Set hunger

    set_food · low cost

    Sets players' hunger bar.

    Set the hunger of to to value

    Parameters

    value
    a number, 0 to 20, required. 0 to 20; 20 is full.
    saturation
    a number, 0 to 20, optional. 0 to 20.
    to
    players, required. Who it affects.
  • Give experience

    give_xp · low cost

    Gives or takes experience.

    Give to amount experience unit

    Parameters

    amount
    a number, -1000000 to 1000000, required. May be negative.
    unit
    points or levels, optional. Points or levels.
    to
    players, required. Who it affects.
  • Set game mode

    set_gamemode · low cost

    Changes players' game mode.

    Put to in gamemode mode

    Parameters

    gamemode
    survival, creative, adventure or spectator, required. The game mode.
    to
    players, required. Who it affects.
  • Shuffle positions

    shuffle_positions · medium cost

    Swaps the players' positions around at random, so nobody stays put; spectators are left out.

    Shuffle the positions of to

    Parameters

    to
    players, required. Who it affects.
  • Set max health

    set_max_health · low cost

    Sets how many hearts players have, until the challenge ends.

    Set the max health of to to hearts hearts

    Parameters

    hearts
    a number, 0.5 to 512, required. 0.5 to 512.
    to
    players, required. Who it affects.
  • Copy inventory

    copy_inventory · medium cost

    Gives players a copy of someone's inventory.

    Copy the inventory of from to to

    Parameters

    from
    a player, required. Whose inventory is copied.
    to
    players, required. Who it affects.
  • Swap inventories

    swap_inventories · medium cost

    Two players trade inventories.

    Swap the inventories of a and b

    Parameters

    a
    a player, required. One player.
    b
    a player, required. The other.
  • Swap positions

    swap_positions · low cost

    Two players trade places.

    Swap the positions of a and b

    Parameters

    a
    a player, required. One player.
    b
    a player, required. The other.
  • Lock slots

    lock_slots · low cost

    Locks the last slots of players' inventories; they show a barrier and can't be used.

    Lock count slots of to

    Parameters

    count
    a whole number, 1 to 36, required. 1 to 36, from the bottom right of the inventory up.
    to
    players, required. Who it affects.
  • Unlock slots

    unlock_slots · low cost

    Unlocks every slot locked before.

    Unlock the slots of to

    Parameters

    to
    players, required. Who it affects.
  • Set a slot

    set_slot · low cost

    Puts an item in one slot of players' inventories.

    Put count item in slot slot of to

    Parameters

    slot
    a whole number, 0 to 40, required. 0 to 8 the hotbar, 9 to 35 the inventory, 36 to 39 armour, 40 the off hand.
    item
    an item, required. What to put there.
    count
    a whole number, 1 to 64, optional. 1 to 64.
    to
    players, required. Who it affects.
  • Clear a slot

    clear_slot · low cost

    Empties one slot of players' inventories.

    Clear slot slot of to

    Parameters

    slot
    a whole number, 0 to 40, required. 0 to 40, as set_slot counts them.
    to
    players, required. Who it affects.
  • Set team

    set_team · low cost

    Puts players on one of the file's teams, leaving any other.

    Put to on team team

    Parameters

    team
    a team's id, required. One of the file's teams.
    to
    players, required. Who it affects.
  • Clear team

    clear_team · low cost

    Takes players off their team.

    Take to off their team

    Parameters

    to
    players, required. Who it affects.
  • Run a command

    run_command · medium cost

    Runs a command as each player, with their own permissions.

    Have to run command

    Parameters

    command
    text, required. The command, without the slash.
    to
    players, required. Who it affects.
  • Set spawn point

    set_spawn_point · low cost

    Sets where players respawn.

    Set the spawn point of to to at

    Parameters

    at
    a place, optional. Where it happens; at the player, or the event's place, when left out.
    to
    players, required. Who it affects.
  • Allow flying

    allow_flight · low cost

    Lets players fly, or stops them.

    Set whether to can fly to allowed

    Parameters

    allowed
    yes or no, required. Whether they can fly.
    to
    players, required. Who it affects.
  • Point compasses

    set_compass · low cost

    Points players' compasses at a place.

    Point the compasses of to at at

    Parameters

    at
    a place, required. Where compasses point.
    to
    players, required. Who it affects.

Menus.

  • Open a menu

    open_menu · low cost

    Shows players one of the challenge's menus.

    Open menu for to

    Parameters

    menu
    a menu's id, required. One of the file's menus.
    to
    players, required. Who it affects.
  • Close the menu

    close_menu · low cost

    Closes whatever menu players have open.

    Close the menu for to

    Parameters

    to
    players, required. Who it affects.

Game.

  • Run a console command

    run_console_command · medium cost

    Runs one of the game's own commands as the server: give, effect, tp, summon, fill, setblock, kill, gamemode, time, weather, title, playsound, particle, tellraw, attribute, clear, xp, spawnpoint, difficulty, gamerule or worldborder; never op, stop or execute.

    Run command as the server

    Parameters

    command
    text, required. The command, without the slash.
  • Lose the challenge

    lose_challenge · low cost

    Ends the challenge as lost.

    Lose: reason

    Parameters

    reason
    text, up to 128 characters, required. Up to 128 characters; {player} is the player in context.
  • Win the challenge

    win_challenge · low cost

    Ends the challenge as won.

    Win: reason

    Parameters

    reason
    text, up to 128 characters, optional. Up to 128 characters.
  • Complete a goal

    complete_objective · low cost

    Marks an objective complete.

    Complete the goal objective

    Parameters

    objective
    a goal's id, required. An objective's id.

World.

  • Spawn a mob

    spawn_mob · medium cost

    Spawns mobs or other entities.

    Spawn count of mob at at

    Parameters

    mob
    a kind of mob, required. What kind of mob.
    count
    a whole number, 1 to 50, optional. 1 to 50, 1 by default.
    at
    a place, optional. Where it happens; at the player, or the event's place, when left out.
    name
    text, up to 64 characters, optional. A name shown above it, up to 64 characters.
    health
    a number, 1 to 1024, optional. Its maximum health, 1 to 1024.
    glowing
    yes or no, optional. Outlined so it can be seen through walls.
    baby
    yes or no, optional. A baby, for mobs that have them.
    noAi
    yes or no, optional. Stands still and does nothing.
    silent
    yes or no, optional. Makes no sounds.
    equipment
    an item for each equipment slot, optional. Items by slot.
    attack
    yes or no, optional. Goes after the player in context.
    tag
    a name, optional. A tag the mobs carry, so later steps can find them.
    persistent
    yes or no, optional. Keeps the mobs until something removes them; true by default when tagged.
    as
    a name for each one, optional. A name for the spawned mobs, for the steps after this one; the game spawns them a tick later, so the next step waits for them.
  • Strike lightning

    strike_lightning · low cost

    Strikes lightning at a place.

    Strike lightning at at

    Parameters

    at
    a place, optional. Where it happens; at the player, or the event's place, when left out.
    harmless
    yes or no, optional. Only the flash and the sound.
  • Explosion

    explode · medium cost

    Makes an explosion at a place.

    Explode at at with power power

    Parameters

    at
    a place, optional. Where it happens; at the player, or the event's place, when left out.
    power
    a number, 0 to 10, optional. 0 to 10; TNT is 4.
    fire
    yes or no, optional. Sets fires.
    breakBlocks
    yes or no, optional. Destroys blocks; true by default.
  • Place a block

    set_block · low cost

    Places a block.

    Place block at at

    Parameters

    block
    a kind of block, required. What kind of block.
    at
    a place, optional. Where it happens; at the player, or the event's place, when left out.
    physics
    yes or no, optional. Let sand fall and water flow; true by default.
  • Fill blocks

    fill_blocks · high cost

    Turns some blocks into one kind, or into one of several at random per block.

    Fill in with block

    Parameters

    block
    kinds of block, required. What they become; one at random each from a list.
    in
    blocks, required. Which blocks: those in a box, a layer, a chunk, or a list.
    chance
    a whole number, 1 to 100, optional. The percentage of them changed; all when left out.
    physics
    yes or no, optional. Let sand fall and water flow; false by default.
  • Replace blocks

    replace_blocks · high cost

    Turns blocks of some kinds into others.

    Turn from in in into to

    Parameters

    in
    blocks, required. Which blocks to look through.
    from
    kinds of block, required. The kinds to replace; ids and tags.
    to
    kinds of block, required. What they become; one at random from a list.
    chance
    a whole number, 1 to 100, optional. The percentage replaced; all when left out.
    per
    block or chunk, optional. Per block, each deciding for itself, or per chunk, one pick each.
  • Clear blocks

    clear_blocks · high cost

    Turns blocks into air.

    Clear in

    Parameters

    in
    blocks, required. Which blocks.
  • Break a block

    break_block · low cost

    Breaks a block as a player would.

    Break at

    Parameters

    at
    a block, required. The block.
    drops
    yes or no, optional. Drop what it would drop; true by default.
  • Break blocks

    break_blocks · high cost

    Breaks many blocks as a player would.

    Break in

    Parameters

    in
    blocks, required. Which blocks.
    drops
    yes or no, optional. Drop what they would drop; false by default.
  • Set the biome

    set_biome · high cost

    Changes the biome where some blocks are.

    Make in biome

    Parameters

    in
    blocks, required. Which blocks.
    biome
    a biome, required. A biome id.
  • Set the game speed

    set_game_speed · low cost

    Runs the game faster or slower; the challenge's clock keeps real time.

    Run the game at multiplier times its speed

    Parameters

    multiplier
    a number, 0.1 to 10, required. 0.1 to 10; 1 is normal.
  • Set the spawn rate

    set_spawn_rate · low cost

    Changes how many mobs of a kind the world spawns, and how often.

    Spawn category mobs up to limit every ticksPerSpawn ticks

    Parameters

    category
    monster, animal, water_animal or ambient, required. Which kind of mob.
    limit
    a whole number, 0 to 1000, required. The most at once near players, 0 to 1000; the game's own is 70.
    ticksPerSpawn
    a whole number, 1 to 1200, optional. Ticks between spawn attempts, 1 to 1200.
  • Set the time

    set_time · low cost

    Sets the time of day.

    Set the time to time

    Parameters

    time
    a number, 0 to 23999, required. 0 to 23999; 0 is sunrise, 6000 noon, 13000 night, 18000 midnight.
  • Set the weather

    set_weather · low cost

    Changes the weather.

    Set the weather to weather for seconds seconds

    Parameters

    weather
    clear, rain or thunder, required. The weather.
    seconds
    a whole number, 1 to 86400, optional. How many seconds; the weather cycle decides when left out.
  • Set a game rule

    set_game_rule · low cost

    Changes a game rule.

    Set the rule rule to value

    Parameters

    rule
    a game rule, required. A game rule ID.
    value
    the game rule's value, required. true, false or a whole number, as the rule takes.
  • Set difficulty

    set_difficulty · low cost

    Changes the difficulty.

    Set the difficulty to difficulty

    Parameters

    difficulty
    peaceful, easy, normal or hard, required. The difficulty.
  • Set the world border

    set_world_border · low cost

    Moves the world border.

    Set the world border to size blocks over seconds seconds

    Parameters

    size
    a number, 1 to 60000000, required. In blocks, 1 to 60,000,000.
    seconds
    a whole number, 0 to 86400, optional. Seconds to get there; at once when 0.
    center
    a place, optional. Its centre; where it is now when left out.

Flow.

  • If

    if · low cost

    Runs some steps if a check holds, and others if it doesn't.

    If condition

    Parameters

    condition
    yes or no, required. The check.
    then
    steps, 1 to 50 of them, required. What happens when it holds.
    else
    steps, 1 to 50 of them, optional. What happens when it doesn't.
  • Repeat

    repeat · low cost

    Runs some steps several times.

    Repeat times times

    Parameters

    times
    a whole number, 1 to 10000, required. 1 to 10,000.
    do
    steps, 1 to 50 of them, required. The steps to repeat.
  • For each

    for_each · low cost

    Runs some steps once for each thing in a list; for players, each is the player in those steps.

    For each as of list

    Parameters

    list
    a list of anything, required. The list.
    as
    a name for each one, optional. A name for the thing of each round; "each" when left out.
    do
    steps, 1 to 50 of them, required. The steps for each thing.
  • Wait

    wait · low cost

    Waits before the next steps, on the challenge clock.

    Wait seconds seconds

    Parameters

    seconds
    a number, 0.05 to 86400, required. 0.05 to 86400.
  • Pick at random

    pick_random · low cost

    Runs one of several options, chosen at random.

    Pick at random

    Parameters

    options
    the options, each its own steps, 2 to 10 of them, required. Each option's weight and steps.
  • Run a function

    call · low cost

    Runs a function's steps here, with values for its inputs.

    Run function

    Parameters

    function
    a function's name, required. The function's name.
    with
    the function's inputs, optional. A value for each of the function's inputs.
  • Send a signal

    send_signal · low cost

    Sets off Signal received rules.

    Send the signal signal

    Parameters

    signal
    a name, required. The signal's name.
  • Stop

    stop · low cost

    Stops this run of the rule; nothing after it happens.

    Stop

Variables.

  • Set a variable

    set · low cost

    Sets a variable to a value of its type.

    Set variable to value for of

    Parameters

    variable
    a variable's name, required. A declared variable.
    value
    anything, required. The new value, of the variable's type.
    of
    a player, optional. For a per-player variable: whose; the player in context when left out.
  • Change a number

    add · low cost

    Adds to a number variable; the amount may be negative.

    Add amount to variable for of

    Parameters

    variable
    a variable's name, required. A number variable.
    amount
    a number, -1000000000 to 1000000000, required. How much to add.
    of
    a player, optional. For a per-player variable: whose; the player in context when left out.
  • Clear a variable

    clear · low cost

    Empties a variable: nobody, nowhere, nothing, 0.

    Clear variable for of

    Parameters

    variable
    a variable's name, required. A declared variable.
    of
    a player, optional. For a per-player variable: whose; the player in context when left out.
  • Add to a list

    add_to_list · low cost

    Adds a thing to a list variable, if it isn't there.

    Add item to variable for of

    Parameters

    variable
    a variable's name, required. A list variable.
    item
    anything, required. The thing to add, of the list's kind.
    of
    a player, optional. For a per-player variable: whose; the player in context when left out.
  • Remove from a list

    remove_from_list · low cost

    Takes a thing out of a list variable.

    Remove item from variable for of

    Parameters

    variable
    a variable's name, required. A list variable.
    item
    anything, required. The thing to remove, of the list's kind.
    of
    a player, optional. For a per-player variable: whose; the player in context when left out.

Event.

  • Cancel the event

    cancel_event · low cost

    Stops the event from happening.

    Cancel the event

  • Change the damage

    set_damage · low cost

    Changes how much damage the hit does.

    Set the damage to value

    Parameters

    value
    a number, 0 to 1024, required. Health points (2 is a heart).
  • Drop nothing

    clear_drops · low cost

    Removes what the block, mob or player would drop.

    Drop nothing

  • Add a drop

    add_drop · low cost

    Adds an item to what is dropped.

    Also drop count item

    Parameters

    item
    an item, required. An item, or a custom item.
    count
    a whole number, 1 to 64, optional. From 1 to 64; 1 by default.
  • Multiply the drops

    multiply_drops · low cost

    Drops several times what would be dropped.

    Drop times times as much

    Parameters

    times
    a whole number, 0 to 100, required. 0 to 100; 0 drops nothing.
  • Set the drops

    set_drops · low cost

    Drops this item instead of whatever would have dropped.

    Drop count item instead

    Parameters

    item
    an item, required. What drops.
    count
    a whole number, 1 to 64, optional. 1 to 64.
  • Change dropped experience

    set_dropped_xp · low cost

    Changes how much experience is dropped.

    Set the dropped experience to amount

    Parameters

    amount
    a number, 0 to 100000, required. 0 to 100,000.
  • Keep inventory

    keep_inventory · low cost

    The player keeps their items and levels this time.

    Keep the inventory