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Items.

Custom items with their own names, lore, and powers, given, checked, and used by the steps.

Custom items.

A challenge declares items of its own: a base item with a name, lore, enchantments, a rarity, whether it breaks, a glint. They are given, checked, and used like any item, and a step reads whether a player holds one.

Using them.

Using an item, eating or drinking, dropping, picking up, smelting, and enchanting are events. A custom item's event is how a wand works: when the item is used, do the magic.

Inventories and drops.

Steps give, take, and equip items, clear, copy, and swap inventories, lock slots, and set drops: what a block or a mob drops, multiplied, replaced or cleared.