Limits.
How many of each thing a file may hold, and the budgets a run keeps within.
What a file may hold.
The editor says when a draft is past one of these; the run's budgets, which keep a server smooth, are in Limits and performance.
- Variables
- 100: a file declares at most this many variables.
- Goals
- 20: a file lists at most this many goals.
- Rules
- 100: a file holds at most this many rules.
- Steps in a list
- 50: a rule, a branch or a function body holds at most this many steps.
- Custom items
- 100: a file declares at most this many custom items.
- Functions
- 50: a file declares at most this many functions.
- A function's inputs
- 8: a function takes at most this many inputs.
- Teams
- 16: a file declares at most this many teams.
- Menus
- 20: a file declares at most this many menus.
- A menu's slots
- 54: six rows of nine; a menu has at most this many slots.
- Commands
- 20: a file declares at most this many commands.
- A command's arguments
- 6: a command takes at most this many arguments.
- World transforms
- 8: a generated world stacks at most this many transforms.
- Blocks in a transform's list
- 50: a transform's list of kinds holds at most this many.
- Nesting of values
- 12: an expression nests at most this deep.
- Entries in a written list
- 100: a list written into a file holds at most this many.
- Rounds of a repeat
- 10,000: a repeat runs at most this many rounds.
- The largest number
- 1,000,000,000: a worked-out number is clamped to this, either way from zero.
- Biomes of a generated world
- 20: a generator lists at most this many biomes.
- Mobs an action touches at once
- 200: a mob action acts on at most this many at a time.