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Menus and commands.

Chest-like menus whose clicks are events, and commands players type with typed arguments.

Menus.

A menu is a chest-like window with rows of slots, each showing an item with its own words. A click is an event with the slot and the item, never a trade of the item: the rule decides what the click does, such as giving the item for a price.

Commands.

A command is something players type after a slash, with typed arguments: text, a number, a player. The rule on the command reads each argument as a field. A name the game already uses is refused.

Who may.

A command is for everyone or for operators, and its arguments are checked before the rule runs: too few, too many or the wrong kind answer with the usage line.